Jupyter3D is a VR application that allows engineering students to visualize waves and math functions. This was an ongoing project at EML and I decided to help out with current usability issues.
September 2019 - December 2019 (3 months)
Ideation, Wireframing, Prototyping, User Testing
Figma, Sketch & Unity
Oculus Rift S, Oculus Rift
- Kyle, Jupyter3D Project Lead
before coming onto the project I had a chat with the project's current tech lead, Kyle. Kyle told me that during the end of the previous term (before I came into the lab), they had a demo day wherein they were able to get some user testing data from observing people use their VR applications. Some of the problems he mentioned were:
Why were these users having such a hard time? Because VR is unconventional and not something everyone uses everyday. Therefore, the controllers were very unfamiliar to all the people who tried out the project.
Jupyter3D before design intervention:
I then did an A/B testing with the possible menu interactions.
Unfortunately, this project has been discontinued due to lack of viability, scalability and resources. Maybe more initial UX planning could have given this project better scalability and because of this, I, as well as my team mainly consisting of developers, realized how important initial UX research and scoping were. Even though our team will not be moving forward with this product, I definitely grateful for the learning experience, being my first 3D design role.