a VR application that allows engineering students to visualize waves and math functions.
September 2019 - December 2019 (3 months)
ideation, wireframing, prototyping, user testing
Figma, Sketch & Unity
Oculus Rift S, Oculus Rift
This project was an ongoing project at EML and I decided to join the team to help out with current usability issues. I will go into more detail about the usability issues below!
Jupyter3D's usability problems
before coming onto the project I had a chat with the project's current tech lead, Kyle. Kyle told me that during the end of the previous term (before I came into the lab), they had a demo day wherein they were able to get some user testing data from observing people use their VR applications. Some of the problems he mentioned were:
Jupyter3D before design intervention:
Our solution: a visible menu
I then did an A/B testing with the possible menu interactions.
Pop-up menu vs. Static menu
The winner of the A/B testing was the static menu because people found it more intuitive since most did not know you had to click on the wave to access a menu.
After A/B testing, we started prototyping on Unity.
unfortunately, this project has been discontinued due to lack of viability, scalability and resources. Maybe a lack of initial UX planning could have given this project better scalability and through this, I, as well as my team mainly consisting of developers, realized how important initial UX research and scoping was. Even though our team will not be moving forward with this product, I definitely grateful for the learning experience, being my first 3D design role.