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Jupyter3D

what 🤔 

what 🤔

a VR application that allows engineering students to visualize waves and math functions.

time  🕐

September 2019 - December 2019 (3 months)

role 🎨

ideation, wireframing, prototyping, user testing

tools 🛠

Figma, Sketch & Unity

for 📱

Oculus Rift S, Oculus Rift

overview

This project was an ongoing project at EML and I decided to join the team to help out with current usability issues. I will go into more detail about the usability issues below!

Jupyter3D's usability problems 

before coming onto the project I had a chat with the project's current tech lead, Kyle. Kyle told me that during the end of the previous term (before I came into the lab), they had a demo day wherein they were able to get some user testing data from observing people use their VR applications. Some of the problems he mentioned were:

  • Users had no idea how to use the application when they put on the headset.
  • No one knew how to use the controls.
  • People couldn't see the instruction labels.
  • Even though there were instructional labels, people didn't understand what it was referring to

Jupyter3D before design intervention:

 

Our solution: a visible menu

I then did an A/B testing with the possible menu interactions.

Pop-up menu vs. Static menu

pop-up menu

static menu

The winner of the A/B testing was the static menu🎉 because people found it more intuitive since most did not know you had to click on the wave to access a menu.

Prototyping

After A/B testing, we started prototyping on Unity.

First Prototype

Final Prototype

  • allows you to change the background of the scene.
  • improved the design of the menu to match wireframes.
  • very huge improvement from first prototype 🥳
  • A work in progress!  

next steps

unfortunately, this project has been discontinued due to lack of viability, scalability and resources. Maybe a lack of initial UX planning could have given this project better scalability and through this, I, as well as my team mainly consisting of developers, realized how important initial UX research and scoping was. Even though our team will not be moving forward with this product, I definitely grateful for the learning experience, being my first 3D design role.